Archive for the 'technology' Category

19
Mar

The golden age of computer game packaging

Those of you who only started playing computer and video games in the late 1990s may wonder why anyone would write an article on computer game packaging. After all, today’s computer game boxes serve a largely utilitarian purpose of holding the game’s discs. It wouldn’t surprise me one bit if 5 years from now computer games all come in cases similar to Playstation and Xbox games. I’ve seen several computer games come in packaging like this already. Many of today’s games don’t even come with a printed manual. You’re either left with an electronic copy or sometimes just an in-game tutorial.

It wasn’t always like this. In the early days of computer games, the design and contents of the computer game box was sometimes as important as the game itself. Box art was especially important. Publishers had to make the game look as exciting as possible to overcome the crude graphics. Many times a detailed manual was included, along with extra trinkets and foldouts.

I’ve saved every computer game I’ve ever owned. Below are some pictures of a few of my favorite games and some of the nifty items that came in their boxes.

Continue reading ‘The golden age of computer game packaging’

16
Mar

Geeks who go too far

I’ve been a Star Wars fan as long as I can remember. While I was too young to have seen the original movies when they first were in theaters, I remember watching them on television when I was a kid. I also enjoy a few of the Star Wars game and I’ve even been know to occasionally look at the Unofficial Star Wars Encyclopedia when I’m bored. It doesn’t go much farther than that.

On the other hand, I am not much of a Star Trek fan. I enjoyed several of the movies, but I could never really get into the shows. The shows were too preachy, too predictable, and too full of technobabble. The Prime Directive was annoying and the idea of a utopian future Earth failed to suspend my disbelief.

This leads me into the subject of this post. On one of my previous entries I mentioned a newsgroup I used to read called alt.startrek.vs.starwars. As you could probably deduce from the group’s name, its purpose was to be a place where nerds could gather and debate over whose imaginary spaceships were better. Much of the discussion actually consisted of fan fiction in which posters would write stories set in the universe of Star Trek or Star Wars (or both!) and insert their online persona into the story. While reading some of the hilariously intense debates (aka flamewars) about works of fiction, I came across a few especially serious individuals and internet sites.

One particular real-life character of interest by the name of Wong seemed especially passionate about his love and analysis of Star Wars. Not only would he fiercely argue that Star Wars was clearly superior to Star Trek, he also enjoyed scientifically analyzing Star Trek and Star Wars technology. No detail of the movies was too trivial for a heated, emotional discussion. Wong had no qualms about insulting and putting down those who he felt didn’t have an effective scientific grasp of Star Wars or Star Trek. If you can imagine Richard Dawkins as a Star War fan then you’re beginning to get the idea. He even owns a website which contains much of his analysis. Take this example of his analysis of Star Trek: Insurrection:

Personal Cloaking Devices

Analysis

Much has been made of the personal cloaking devices which were seen in the opening sequence of STI. However, we can see in the film that they are actually not true cloaking devices. Instead, they are using some sort of large-scale hologram system, to create the illusion of invisibility. How do we arrive at this conclusion, which will undoubtedly be hotly contested? There are two critical pieces of substantiating evidence.

1. When the observation post’s camouflage hologram was disrupted by Data’s phaser fire, all of the operatives simultaneously became visible. This indicates that the invisibility of all operatives was dependent upon a central facility.

2. “Cloaked” operatives still cast shadows, as seen in the first screenshot below. This indicates that the objects are not truly invisible. If they were, they would not cast shadows, even when viewed using an advanced sensor system. One could always argue that the “cloaked” operatives are blocking something other than visible light (such as one of the Federation cultists’ never-ending new forms of technobabble subspace-related radiation), but the shadows are clearly being cast in the same direction as the shadows being cast by the buildings, plants, etc. They are therefore being caused by the blockage of light being emitted by that planet’s sun.

cloak1.jpg

The funny thing about people like Wong is that they treat these movies like the directors and editors never make mistakes. Instead of merely accepting that there are shadows because the film makers goofed, he attempts to come up with some absurd technobabble explanation for it all. My favorite part of the quote is when he calls Star Trek fans ‘cultists’, completely ignoring his own fanatic behavior. There’s more great material at that site as well.

My personal favorite recurring debate is over whether or not Alderaan (you know, that planet that the Death Star blew up in the movie) had a planetary shield. Evidence for or against this theory consists of a few frames of film from the first Star Wars movie. But that doesn’t stop obsessed fans from writing huge treatises on the subject. The idea that George Lucas would put such minute details in a movie that, at the time, had no fan base is absurd.

Hopefully, the obsessions of others will become your entertainment.

11
Mar

Polybius: Arcade game, CIA experiment, and deadly killer, all rolled into one

While making my daily rounds on the internet, I stumbled upon a strange, yet intriguing story. It seems that in 1981, a mysterious arcade game called Polybius appeared in various arcades around Portland, Oregon. Conflicting reports describe the gameplay as either a maze type game or an action shooter. The game, while extremely popular and addictive, caused its players to suffer from a series of disturbing side effects including amnesia, insomnia, nightmares, and night terrors. A few were reportedly driven to suicide. Many players swore off video games entirely. After about a month in the arcades, all of the Polybius machines were removed just as mysteriously as they had appeared.

There has been some rumors that the game was an experiment by the United States government (likely the CIA) in the area of behavior modification. Allegedly, arcade operators reported that mysterious men would come in and collect records from the machine. They apparently weren’t interested in the quarters. They just wanted information on how the game was played.

So did Polybius exist or is it just another internet legend? Here is a rare photograph of one of the Polybius machines. Or perhaps it’s simply a good Photoshop.

While it is likely that the story is merely an urban legend, it still makes for an entertaining story.

You can read more about it on Wikipedia.

polybius.gif

Screenshot of the evil game? You decide.




 

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